
Death Line — Animation Based Gameplay System
Overview
Death Line is an Unreal Engine 5 extraction shooter built with C++, featuring modular gameplay systems powered by GAS. The project focuses on animation-driven combat and traversal, utilizing Motion Warping for mechanics such as vaulting, climbing, jumping. Enemy AI behaviors, including stagger, dodge and hit reactions, were implemented through ability-based architectures for scalability and consistency. Additional systems include healing, quick-death mechanics, and a multiplayer-ready barter system. The development emphasizes clean architecture, responsiveness, and extensible gameplay design.
Development Process
How It Was Built
Development began with a core attack state machine in C++, defining states for idle, attacking, blocking, dodging, and staggered. The Gameplay Ability System (GAS) was integrated to manage ability activation, cooldowns, and attribute modifications like stamina.
Technologies Used
Gameplay Footage
Video coming soon